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The device sucked up useful processing power in the Xbox One and dedicated it to constantly mapping your living room in case you felt like waving your hand around to control an interface.
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What's more, though, the Kinect was an actively annoying inclusion. But there was just never much to play with the device, and while hackers and homebrewers found tons of interesting uses for the Kinect in arenas like medicine and robotics, it just didn't take off as a game device. Xbox exclusives, such as Dead Rising 4, included voice controls.
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Titles such as Just Dance continued to use the body tracking features, and some major releases such as Battlefield 4 and Alien: Isolation offered head tracking to let you move and peek around corners. Importantly, however-nobody really liked it.įor starters, though there were a few interesting Kinect games on the 360, developers didn't really gravitate to motion controls in the Xbox One era perhaps that gimmick had come and gone by the time Microsoft was putting out its new console in 2013. The Kinect was a big part of what made the Xbox One stand out from the competition. The device was also supposed to recognize your voice, allowing you to instantly sign you in to your Xbox One and Xbox Live profiles, so when you fired up the console, you'd get your personalized dashboard and experience. Microsoft wanted voice control to be a big part of the Xbox One experience, so you could shout at your console from across the room to switch it on and off, change channels or games, or record gameplay for sharing online. You could use it as a webcam while streaming or for Skype calls, or place yourself into different settings with a feature that's not dissimilar to the popular use of Zoom backgrounds in this pandemic era.
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Kinect offered voice control, body tracking, head tracking, and augmented reality features for games. For the Xbox One, Microsoft expanded on Kinect, making it a required part of the system and packaging it with the system. This natural motion interface camera was a pretty impressive piece of tech with the 360-the camera could map your body and the environment around you, allowing you to control games with your motions without the need for additional controllers or hardware, unlike Nintendo's Wii remote or Sony's PlayStation Move. The defining feature of the Xbox One at launch was one of the feathers in Microsoft's cap from the Xbox 360 era: Kinect. Now Playing: Xbox Makes HUGE Moves | Generation Nextīe sure to also check out our rundown of the best and worst PlayStation 4 tech and hardware as well. The Xbox One's story is a strange one, and the console has gone through some drastic changes-largely for the better.īy clicking 'enter', you agree to GameSpot's We're looking back at some of the best and worst tech ideas of the Xbox One, from the ill-fated Kinect to the about-face that made backward compatibility possible. Most of the ideas that defined the Xbox One when it was announced have disappeared from the console, and new elements that were initially discounted have come to help define it.
Best xbox one kinect games series#
With the Xbox One, Microsoft envisioned a completely new game console that would power your entire living room and tried to completely change the game with its hardware and capabilities.Īs we near the release of the ninth generation of consoles and the Xbox Series X and PlayStation 5, though, things are very different. Like Nintendo had the year before with the Wii U, the other two platform holders tried to incorporate big new technology ideas into their new consoles, adapting to trends such as touchscreens, mobile app integration, motion control, voice control, and the power of cloud integration. In 2013, console makers Microsoft and Sony looked toward a future they thought was going to completely change the video game industry.